A TOOL FOR PEOPLE TO SEE is a magazine that challenges the view of the city as predictable, instantaneous, and productivity-driven — instead, it looks for play, pause, and connection. Built around generated prompts (FOR PEOPLE… / TO SEE… / IN…), the magazine becomes a tool to shift perspective, encouraging playful and human ways of interacting with public space.
The structure of these prompts is inspired by Alison Knowles’ House of Dust (1967), one of the first computer-generated poems. I was fascinated by how a simple rule-based system could generate varied combinations, and how those playful constraint could open up space for noticing, moving, and engaging differently with space. In my version, the prompts became starting points for small public events and workshops across different locations in the city, turning the magazine into a shared experience.
I think we never really stop being playful, but somehow we feel we have to hide it in public. Like it’s not appropriate or we’ll be judged for it. Why are we so afraid to play in public? The more seamless and efficient the city becomes, the more motivated I am to find play as a form of resistance and a force that brings us closer together.
When we engage in play, we interact with space differently. It can be a tactic to play not only in space but also with space and its established norms. Play opens space for friction, interaction, and connection. In a world where work is the measure of success, slowing down through play becomes an act of freedom. It makes room for weirdness, sensitivity, and imperfection. It allows us to simply be human. By inviting us into unusual interactions with our surroundings, play becomes a powerful tool. A TOOL, FOR PEOPLE, TO SEE other ways of relating to space — and to one another.
This magazine is self-published occasionally and on a small scale. I pass it into your hands as an invitation: to slow down without guilt, to take up space, and to stay sensitive to what’s around us.